The World of Korin

All of my fantasy fiction takes place in the world of Korin, which I am gradually piecing together, story by story.

Why do it that way? First, I don’t have it all sorted out yet. Second, I don’t want anyone to feel like they need to commit years to getting to know the place and its people by slogging through a series of tomes that individually weigh as much as a newborn.

Don’t get me wrong: I like epic fantasy as much as any other fan of the genre. I mean no sleight to Tad Williams, Stephen Donaldson, George R. R. Martin, Robert Jordan (to some degree), Tolkien (of course), Robin Hobb or any other giants in the field. My vision is, while some of my characters may have heard of others and their paths may even intersect on occasion, each tale will stand on its own. They will show different snapshots of the larger world and chronicle the people who play large and small roles, alike. The one exception will be the Chronicles of Keegan, the unclaimed. I suspect his story will be my one true fantasy epic; I have only completed a few of his short stories, so far.

You can check some out on amazon:

Unclaimed

Unclaimed is the first Keegan story I ever wrote, although it is not where his story begins. Young, alone and spurned by the Known Gods, Keegan wanders the land in search of purpose. He comes to a small town under the grip of a powerful sorcerer and must find a way to free the villagers without compromising his ideals and driving the gods further away. It was originally called Shadow of the Wizard. 

Three Sacrifices pairs Keegan with his regular traveling companion, Esmiralda, a Falcuhn, which is a type of freelance historian. Recently escaped from ThreeSacrficesThumbnailcaptivity, Keegan and Esmiralda seek refuge in the seaside town of Grolly’s Harbor. Esmiralda wants nothing more than to rest and push on to a larger city further from the savage cult that controls the coast of Gohl. But a mysterious woman catches Keegan’s eye and convinces him to take on a dangerous quest: a journey back into the swamp to find the lost treasure of Fingor the First, a notorious pirate who raided the seas in Korin’s distant past. It does not go well.

KeeperThumbnailKeeper of the Dead is the first story I ever wrote, and is still one of my favorites. Guthrie has left a life of war behind and is serving as a caretaker in a small temple of Keska, the Fallow Queen, in hopes of soothing his troubled soul. He soon discovers that peace isn’t easy to come by and the restless dead that haunt his dreams may be stalking the land, as well. Guthrie will be a recurring character in the world of Korin; the working title for his next story is Bonekeeper.

The Sigilist. Geb is an artist whose daily work in the Sigil Guild–which holds the SigilistThumbnailresponsibility of creating and maintaining the magic patterns that keep the City of Gerrah and the road into it safe–leaves him unsatisfied. When a routine maintenance run into The Dark Wood turns into something far more sinister, he questions the ideals he holds most dear and the guildbrothers who perpetuate them. This story originated as a satire about unions and job-hopping politicians alike, but I think I will one day expand it into a larger tale.

TwoCowsThumbnailTwo Cows Too Many originated with an article written by Marion Zimmer Bradley, in which she said: “I’m tired of reading about dragons. Write a story about cows.” (I’m paraphrasing a bit.) Two Cows Too Many is not, in fact, about cows, but a missing lord and an old love triangle. One reviewer said: “I was surprised, given the cover picture, but I truly liked this story.” Me too. It’s a fun tale.

As always, I thank you for your interest and am eager to hear what you think. Drop me a line or post a review!